Theres just alot of optimization in this game that had not been done and has been overlooked due to a meta culture that is not necessarily optimal. Over the course of a 10 minute fight, having that extra movement allowing you to position properly, get off a cast, etc, adds up in a way that cannot be simmed. While this is true on a patchwork style fight, it is made painfully obvious within moments that there aren't patchwork fights in this game. He says go all spec then crit or swift optional where crit is "more damage". It's made painfully obvious when you consider igniter sorcs and saintones build for example. With its release in the west, it's quite possible that this will change and grudge will not be the meta engraving anymore. The fact is that the grudge/cursed doll meta has never been challenged in any manner because outside of a small sect of Korean players, there isn't a world first mmo style scene of sweaty boys looking to upturn the meta. Theres a reason why Korea has never been at the top of the wow mmo raiding scene, even while they dominate more individual skill intensive games like sc1/sc2. It's not a bait post at all just what a lot of bad players who can't do math don't realize. Please let me know if I am missing anything important here, like if one has significantly less dps than the other in Korea. Deathblade has no skills with a RE Deathblade and I currently plan to switch mains. Adrenaline 3 and Keen Blunt 3 have poor efficiency on Deathblade, but great efficiency on Reaper. And finally, with the recent Reaper buffs, she now has an easier time applying synergy than Deathblade, and she also now has possibly the best counter in the game, allowing her to easily counter whether in front or behind the boss and, in both cases, instantly travel back behind the boss for quick dps uptime.Īnother huge point is engravings, which Reaper has better access to. Reaper is MUCH less punishing in this regard. Just missing two skills can easily triple the length of her rotation, tanking her dps as a result. If Deathblade misses Void Strike or Soul Absorber, she may not get enough meter for her next rotation. Reaper doesn’t need to constantly build meter, if she misses a red skill, no big deal, just move on. Reaper’s dps is more bursty, only requiring her to use her red skills every 8-12 seconds and spamming a stabby skill every 3 seconds (which doesn’t even need to hit the boss) moving around doesn’t impact her dps nearly as much. Deathblade’s maximum dps requires her to stand completely still and spam her skills non-stop each second not standing still lowers her dps. Reaper’s main movement skills have extremely low CDs, meaning better survivability. Reaper’s movement options have more distance, meaning better dps uptime on a boss running away. Reaper always has capped attack/movement speed, meaning better dodging and more survivability, whereas Deathblade only has capped speed when maelstrom is active. Reaper has no charge/hold skills, meaning more fluid play and less time standing still. And I will say though that some of Deathblade’s skills are prettier to look at.Īs for what Reaper is better at… a LOT. However, this is completely offset by one of Reaper’s pros which I will go into later. Reaper is also much squishier than Deathblade, about equivalent to having an additional grudge. Reaper lacks a maelstrom type party buff, but in endgame, many classes are able to reach movement/attack speed cap without maelstrom. All in all, in terms of movement, dps, and feel/playstyle of the class, these two feel interchangeable to me.Īs for what Reaper is worse at… not much. They are both sustained damage classes, and from what I am able to discern, with the recent reaper buff, their dps should mostly be similar, but let me know if this is incorrect as there is almost no discussion about this. They both have the same types of movement built into 5 of their most chosen abilities. They both have 4 similar primary damage skills with long cooldowns that are reduced by some class mechanic. They are both back attack classes with the unique ability to instantly jump behind raid bosses. To start, let me quickly explain why the two builds are very similar and comparable from an end-game perspective. I am trying to see how much I want to invest in my Deathblade, as I may be planning to switch mains over to Reaper when it releases in the West. I wouldn’t mind, as I enjoy both playstyles, if it wasn’t for the fact that Thirst Reaper just seems like a better version compared to RE Deathblade. With the surge nerfs coming to Deathblade, it feels like we are being forced into RE Deathblade, as it’s far, far easier to execute for similar or just slightly less damage.
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